Recreating a SportsLine-style Model: A Hands-on Guide to College Basketball Simulations
Step-by-step guide to build a reproducible Monte Carlo college basketball simulator using open data, pipelines, and validation (2026-ready).
Build a reproducible SportsLine-style Monte Carlo for college basketball — without paywalls
Hook: If you’re frustrated by paywalled models, scattered play-by-play files, and irreproducible notebooks, this hands-on guide shows how to build a reproducible Monte Carlo simulation for college basketball that mirrors commercial sports models — using open datasets, robust pipelines, and reproducible tooling.
Why this matters in 2026
Sports analytics in 2026 has shifted from opaque commercial black boxes to reproducible, shareable pipelines. The last two seasons saw wider public access to play-by-play (PBP) APIs and an increase in open tracking proxies, making it realistic for students, teachers, and researchers to replicate commercial-grade simulations. Meanwhile, journals and reproducibility mandates now expect code, data snapshots, and deterministic runs — not just reported numbers. This guide walks you through an end-to-end, reproducible Monte Carlo framework you can run locally or in the cloud.
What you'll build (high level)
- A data pipeline that ingests open PBP and box-score data and saves raw artifacts.
- Feature engineering that estimates possessions, adjusted efficiencies, and situational covariates.
- A probabilistic rating model (Elo-like or regression-based) that outputs team strength distributions.
- A Monte Carlo engine that simulates individual games by possession or by scoring distribution to produce win probabilities and spread distributions.
- Validation and calibration workflows with time-aware cross-validation and reproducible reports.
Prerequisites & recommended tools (2026-ready)
Use tools that prioritize reproducibility and ease of collaboration:
- Languages: Python 3.10+ with pandas, numpy, scikit-learn, and pymc or jax (optional for Bayesian extensions).
- Versioning: Git + DVC for large data artifacts.
- Containers: Docker for deterministic environments; or use Podman.
- Workflows: Snakemake or Prefect for pipeline orchestration; GitHub Actions for CI runs.
- Reproducible notebooks: Jupyter + nbconvert or Observable for lightweight interactive reports; papermill for parameterized runs.
- Storage: Data lake folder convention (data/raw, data/processed, models/, reports/).
- Reference management: Zotero for papers about modeling methods and for reproducible references in reports.
Step 1 — Acquire open data (actionable)
In 2026 the most practical open sources are the NCAA PBP endpoints (stats.ncaa.org), College Basketball Reference exports, and maintained Kaggle mirrors for historical seasons. Practical acquisition steps:
- Create a data/raw directory and commit a .gitignore that excludes raw files from Git but includes them in DVC.
- Use a small Python script to query APIs and save raw JSON/CSV. Example command pattern: fetch by season -> team -> game -> write to data/raw/{season}/{game_id}.json.
- Record metadata (source, timestamp, query parameters) alongside each raw file for provenance.
# sketch: fetcher.py (simplified)
import requests
import json
def fetch_game(game_id):
url = f"https://stats.ncaa.org/game/{game_id}/play_by_play"
r = requests.get(url, timeout=15)
r.raise_for_status()
return r.json()
# save to data/raw/2026/{game_id}.json
Practical tip: Put all data pulls behind a single script and record the exact commit hash and DVC snapshot so your entire team can reproduce the same raw snapshot later.
Step 2 — Organize a reproducible data pipeline
Structure matters. Use DVC to track large files and Snakemake to define deterministic transformations. Example directory layout:
- README.md
- data/raw/ (raw PBP & box scores)
- data/processed/ (cleaned, merged tables)
- notebooks/ (analysis notebooks)
- src/ (ETL and feature code)
- models/ (pickled models, weights)
- reports/ (generated HTML/PDF)
Example Snakemake rule for cleaning raw PBP:
# Snakefile (fragment)
rule clean_pbps:
input: expand("data/raw/{season}/{game}.json", season=[2024,2025], game=glob_wildcards("data/raw/*/*.json"))
output: "data/processed/pbp_merged.parquet"
shell: "python src/clean_pbp.py --in data/raw --out {output}"
Practical tip: Add a GitHub Actions workflow that runs your pipeline on push, builds the Docker image, and stores artifacts as release assets. This makes published results reproducible by CI logs and container images.
Step 3 — Feature engineering: the heart of a SportsLine-like model
Commercial models rely heavily on careful features. Below are reproducible, explainable features you should build.
Core possession-based features
- Possessions (estimate): possessions = FGA + 0.475*FTA - OR + TO. Use team totals per game to compute per-100-possession metrics.
- Offensive and Defensive Efficiency (per 100 possessions): points_scored / possessions * 100, points_allowed / possessions * 100.
- Tempo: possessions per 40 minutes (college standard).
Adjustments and covariates
- Opponent-adjusted efficiency: regress out opponent defensive strength (or use an iterative rating like adjusted efficiencies).
- Recency weighting: exponential decay on games (e.g., half-life = 30 days) to emphasize form.
- Home-court advantage: add a feature for home/away; estimate HCA from historical logistic regression.
- Rest and travel: days since last game and travel distance (airport-to-campus) when available.
- Lineup and injuries: binary flags for missing starters; scrape team reports where possible and version them in data/raw/injuries/.
For explainability, compute each feature's season-wise distribution and keep feature provenance in a CSV (feature_name, formula, source_columns, created_at).
Step 4 — Build the rating model and Monte Carlo engine
There are two approachable architectures that replicate commercial outputs:
- Elo-style rating + logistic bridge: Maintain Elo ratings for offense/defense or a single composite rating per team. Convert rating differentials and situational covariates to win probabilities using logistic regression.
- Simulation at possession level: Estimate scoring probability per possession for each team (points per possession distribution) and simulate a full game by sampling from those distributions across an expected number of possessions.
Example: Elo + Monte Carlo (practical pseudocode)
# simplified Python pseudocode
import numpy as np
def simulate_game(team_A, team_B, n_sim=10000):
# get rating means and standard errors (estimate sigma from match history)
mu_A, sigma_A = team_A.mean_rating, team_A.rating_se
mu_B, sigma_B = team_B.mean_rating, team_B.rating_se
home_adv = 3.5 # estimated points of home-court advantage
wins = 0
for _ in range(n_sim):
rA = np.random.normal(mu_A, sigma_A)
rB = np.random.normal(mu_B, sigma_B)
margin = (rA - rB) + home_adv
# translate margin into win by sampling edges (or convert via logistic)
if margin > 0:
wins += 1
return wins / n_sim
Practical tip: Use vectorized numpy sampling for speed. For possession-based sims, simulate n_possessions per game sampled from a Poisson distribution centered on team tempo, and then sample points per possession using an empirical distribution (0,1,2,3 points) estimated from PBP.
Step 5 — Validation and calibration (must-do)
Commercial models are judged by probability quality, not only win/loss accuracy. Key validation steps:
- Backtest: Use rolling-window time splits (train on seasons up to t, test on t+1). Avoid random cross-validation that leaks future information.
- Metrics: Log loss (negative log-likelihood), Brier score, ROC-AUC, and calibration plots (reliability diagrams).
- Calibration: If predictions are biased, apply Platt scaling (logistic calibration) or isotonic regression on validation folds.
- Market comparison: Where available, compare your probabilities to closing lines to quantify added value (use implied probabilities from spreads).
Example evaluation snippet (scikit-learn):
from sklearn.metrics import log_loss, brier_score_loss, roc_auc_score
p_pred = model.predict_proba(X_test)[:,1]
print('Log loss:', log_loss(y_test, p_pred))
print('Brier:', brier_score_loss(y_test, p_pred))
print('ROC AUC:', roc_auc_score(y_test, p_pred))
Reproducible reporting and deployment
Once your model runs locally, make it reproducible for collaborators and reviewers:
- Create a Dockerfile with pinned package versions and a deterministic random seed ENV var.
- Parameterize notebooks using papermill (so others can re-run with different dates/seasons).
- Store the exact raw dataset snapshot with DVC; upload to cloud storage if needed and reference DVC remote in the repo README.
- Generate a final report (HTML) with figures and an appendix that lists feature formulas and hyperparameters.
Case study: an illustrative Kansas vs. Baylor simulation (Jan 16, 2026)
Below is a condensed example showing how the pipeline produces a result. This is illustrative—use your pipeline to compute live values.
- Ingest PBP and box score data for both teams for the prior 30 games with recency weighting.
- Compute adjusted offensive/defensive efficiencies and estimate rating means and SEs (e.g., Kansas mu=155, sigma=6; Baylor mu=149, sigma=6).
- Account for home-court: add +3.5 points to Kansas if home.
- Monte Carlo 10,000 simulations sampling rating distributions and translating to game outcomes; show probability bands (median margin, 10-90 percentile).
Example output (illustrative): Kansas win probability = approximately 62–66%, median projected margin = +6. These values are a product of model inputs and calibration and will vary by modeling choices.
Advanced strategies and 2026 trends to adopt
To stay ahead in 2026 and beyond, consider these approaches:
- Hybrid models: Combine explainable metrics (AdjOE/AdjDE) with embeddings learned from play-by-play sequences using Transformers trained on PBP to capture tactical patterns.
- Bayesian uncertainty: Replace point estimates with full posterior distributions (PyMC/NumPyro) to better represent epistemic uncertainty — useful for rare-matchup extrapolation.
- Federated or privacy-preserving learning: When datasets include proprietary tracking, use federated methods to borrow strength across teams without centralizing raw tracking.
- Automated feature governance: In 2026, reproducibility demands a feature catalogue (feature store) with versioned transformations and tests that assert no unintentionally leaked features.
Common pitfalls and how to avoid them
- Data leakage: Avoid including any information from the target game (injury reports posted after tipoff) in features. Use time-based splits during feature engineering.
- Overfitting to market lines: If you fit directly to betting outcomes, you may learn market bias rather than team strength.
- Untracked randomness: Always set and record random seeds; containerize the environment to avoid hidden dependency version effects.
- Lack of provenance: Keep a metadata file with data sources, query timestamps, script versions, and Git commit hashes.
Actionable checklist (ready to run)
- Clone your repo and run the Docker build to create a deterministic environment.
- Run the data fetcher to populate data/raw and snapshot with DVC:
dvc add data/raw && git commit. - Run Snakemake or the ETL script to produce data/processed artifacts.
- Run model training (train.py) that outputs models/ratings_{date}.pkl and reports/report_{date}.html.
- Run evaluation script to compute log loss and calibration plots against held-out seasons.
Resources for citation and reproducible publication
When you prepare a reproducible research artifact for class or a preprint, include the following:
- DOI or snapshot for your code archive (Zenodo supports GitHub integration).
- A data availability statement explaining which datasets are public, which are snapshots, and how to reproduce them.
- A reproducibility checklist: exact commands to run, Docker image name+digest, and DVC remote URL for raw artifacts.
Note: Transparent, reproducible models increase trust and citation potential. In 2026, reviewers and instructors expect reproducible analysis artifacts.
Final practical example — minimal end-to-end script
Below is a compact workflow you can adapt. It ties together data fetch, processing, a simple Elo estimator, and a Monte Carlo simulation. Keep each stage in src/ and automate with a single Makefile target.
make run
# Makefile pseudo-targets:
# run: docker-build dvc-pull fetch-data process train simulate report
Conclusion — what you should be able to do after this guide
Following this guide, you will be able to:
- Assemble a deterministic data pipeline that ingests open college basketball data.
- Engineer explainable, possession-based features that mirror commercial models.
- Build and validate a Monte Carlo simulation that outputs calibrated win probabilities and spread distributions.
- Publish reproducible artifacts (code, data snapshot, Docker image, and report) suitable for classroom, GitHub, or preprint deposition.
Call to action
Ready to build and publish your own SportsLine-style simulation? Start by creating the repository structure described here, pinning versions in a Dockerfile, and running the example Makefile target. Share your repository snapshot with colleagues or instructors, and tag it with a DOI (Zenodo) to make your work citable. If you want a starter template (Dockerfile, Snakemake, DVC config, and example notebooks), clone the accompanying repo I maintain and run the included demo notebook to simulate a game in under 10 minutes.
Get started now: scaffold the repo, fetch one season of PBP, and run a 1,000-simulation test for a single matchup. Iterate feature engineering from there and report results with calibrated probabilities — reproducibly.
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